POV-Ray : Newsgroups : povray.binaries.animations : MegaPovPlus Particle example : MegaPovPlus Particle example Server Time
19 Jul 2024 23:21:36 EDT (-0400)
  MegaPovPlus Particle example  
From: JRG
Date: 20 Jan 2002 04:17:49
Message: <3c4a8b3d@news.povray.org>
I just animated a demo file coming with MegaPovPlus, a patched version of POV-Ray
based on MegaPov 0.5 with many addictions by Chris Huff
(http://homepage.mac.com/chrishuff/povpatch.html). It's the only patch, as far as I
know, coming with a built in particle system. The parsing time was very fast indeed
(even without I/O). In this animation the camera is placed above, with the blue plane
being the ground.
I tried to make it more interesting rotating the red boxes, but since it's not an I/O
based particle system, the simulation starts from the beginning every frame and the
final animation looked, well, weird, but I have to admit that (having downloaded
MegaPov+ just yesterday) I didn't even read the documentation, so, please Chris tell
me if I'm missing something obvious. There's also support for inter particle forces,
but I couldn't make it work, in that the syntax has probably changed and I should
definitely have a look at the docs.

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov  //New: Kitchen scene WIP


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