I was in the quest to program the perfect algorithm, but.... I CREATED A
MONSTER!!!
ha ha ha...
Before, my algorithm didn't consider the conservation of the cloth's
velocity (in each vertex of the mesh), and I thought it should, and I
rewrote major parts of my code to allow this. But obviously I did something
wrong, because this looks AWFUL!
I hope I can be easily fixed...
Fernando.
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