|
![](/i/fill.gif) |
Put all the objects into a union, then all the following lines to your
QUICKRES.INI file:
[x frames, y by z]
Width=y
Height=z
Initial_Frame=1
Final_Frame=x ;set x to the number of frames
Cyclic_Animation=on ;so that the last frame isn't identical to the first
Then add this line to the union:
rotate <0,clock,0> // move clock into the desired axis
Hope this helps.
__________________
Chris Howie
cra### [at] yahoo com
http://winimizer.virtualave.net
Post a reply to this message
|
![](/i/fill.gif) |