POV-Ray : Newsgroups : povray.beta-test : Orthographic support broken : Re: Orthographic support broken Server Time
30 Jul 2024 02:26:30 EDT (-0400)
  Re: Orthographic support broken  
From: bob h
Date: 19 Jan 2002 00:52:53
Message: <3c4909b5@news.povray.org>
Seems now angle must go after look_at.  And I have a feeling you already
said so too.  Yes, checking original post you did say that.  I have a couple
scenes using orthographic opened into the editor and I put angle after
look_at and got a strange render, a isosurface that appparently is cut off
about midway down the render window.  So I agree somethings very different
now.
As I said before, I never use angle in orthographic.  Weird thing is,
yesterday I couldn't get angle to go anywhere but after look_at in a default
camera.  Today I checked and can.  But I never trust these things until I
experience again and again and again.

bob h

"Rune" <run### [at] mobilixnetdk> wrote in message
news:3c48bda0$1@news.povray.org...
> "bob h" wrote:
> > orthographic is meant to use right and up keywords
> > to set field of view
>
> That's one way to do it. But it was also meant to allow setting it the way
I
> mentioned, just like the documentation says. It's not exactly strictly
> logical, but very simple and intuitive to use, and the preferred method of
> many. And as I understood Thorsten, support for this trick was supposed to
> be kept, only, the orthographic keyword should be moved to the beginning,
> but it would still work the same way. However, that doesn't seem to be the
> case.


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