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> Those balls has a fair rendertime considering you used anti alias.. Btw, I
and my new version is a lot faster :)
> haven't downloaded Povman mostly because it's always behind the newest Pov
> version.. But I'm interested in knowing if the shaders will ever be part of
> Pov (copyright issues of Renderman?) and how stable they are at the moment?
I hope they will be part of POV someday. It's really useful.
> Many shaders seem to be slow.. is that right?
Maybe they're slower than regular textures, but try to make smoke like in my animation
without shaders (with media). It'll be much slower than using shaders.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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