A slow computer is a good way to force one to code stuff the right way. :o)
It looks much better now! I think the leafs are best at a distance because
the texture doesn't show the venes realistic at close-up. But in most scenes
this won't be a problem and it would probably be meaningless to spend more
resources at the tiny venes.
I don't have a real leaf in front of me, but the long one seems too long and
stiff at the small end. You seem to be using a fixed distance between each
leaf that makes me wonder if the real thing looks that way.
Great that you will be sharing the code with us! :o) I look forward to
that!
Hugo
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