> "Any number of triangle and/or smooth_triangle statements can be used and
> each of those triangles can be individually textured by assigning a
> texture identifier to it. The texture has to be declared before the mesh
> is parsed. It is not possible to use texture definitions inside the
> triangle or smooth triangle statements. This is a restriction that is
> necessary for an efficient storage of the assigned textures."
Hmm. I tried it but got a parsing error. Texture is predeclared anyway.
Maybe I misplaced it. I can try it again.
This would be a way to simulate "ill" leaves. I'm shure this would look
nice.
Thanks,
regards
SY
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