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Very nice. Thanks.
"Josh English" <eng### [at] spiritonecom> wrote in message
news:3C476AB3.5C31A29B@spiritone.com...
> I came up with this:
> #declare block =
> prism {
> linear_sweep
> linear_spline
> -1, // sweep the following shape from here ...
> 1, // ... up through here
> 9, // the number of points making up the shape ...
> <-0.8,-1>, <0.8,-1>,<1,-0.8>, <1,0.8>, <0.8,1>, <-0.8,1>,<-1,0.8>,
> <-1, -0.8>, <-0.8,-1>
> pigment { rgb y}
> }
>
> intersection {
> object { block }
> object { block rotate 90*z scale <1,0.999,1>}
> object { block rotate 90*x scale <1,1,0.999>}
> }
>
> (without the scaling it gets bad surfaces, I forget the proper term for
it)
>
> Is this the shape you're looking for?
>
> Josh English
> eng### [at] spiritonecom
> http://www.spiritone.com/~english
>
>
> Mitchell Waite wrote:
> >
> > Friends:
> >
> > I would like to put a 45 degree bevel on the edges of my box. I thought
of
> > using 4 planes to cut the edges but the material does not look correct
when
> > its rendered. Plus that is not very elegant. Is there a simple trick to
> > doing this?
> >
> > thanks
> >
> > Mitch
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