> > good idea to make one big mesh. AFAIK it's not possible to give every
> > triangle within a mesh a different texture? (I'm working with POV 3.1g
since
> > the last beta I copied (3.5Beta9) stopped working on 15th of Jan.)
> >
>
> You can, uv-mapping would be another possibility, i don't know which uses
> less memory.
How? I tried it but got an error. As well there is no hint about textured
mesh-triangles in the help.
I was looking for uv_mapping as well. I found it in 3.5b9 but NOT in 3.1g.
Am I too stupid?
> > The central fold of the wing or of the leaves?
>
> Of the wing.
I just rewrote the complete code of the wing. Anyway, it was only a testing
code. Now it looks much more realistic than before.
Have a look at the new update!
regards
SY
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