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hmmmmmmm
Wow Jon, where did you find this old post of mine :)
Anyway, no I do not think this was ever implemented.
As for 1. The RAW triangles still languish in waiting and getting picked
one by one. I had a tree once that consisted of maybe millions of
triangles. I am still at it :).
As for 2. I still use Breeze and its Macros that I write in Python.
As for 3. .....oh well, another subject altogether :O
And to add to it, Alexander removed rendering inot RAW from the Polyray
plugin. What is the world coming to? :)
Maan
"Jon Stanton" <Sta### [at] hotmailcom> wrote in message
news:ecbe4uoj34b0n034houbag1aqjn5cjnvgk@4ax.com...
> Was this feature implemented into the newer versions of Moray?
>
> On 9 Jan 1999 11:13:34 -0500, "Maan M. Hamze" <mmh### [at] msncom> wrote:
>
> >It is 1999, so here is my small wish list for Moray (I have been a
> >registered user of the software for years so I do not feel guilty about
> >typing on hehehehe).
> >1. A MultiSelection capability so that user can select through the
> >Selection side bar multiple objects through the use of the CNTRL-Key or
the
> >SHIFT-Key (to Select a set of objects by selecting the first one in the
set
> >and the last one in the set which selects these two objects and the
objects
> >in between). There are some .raw objects with literally thousands upon
> >thousands of triangles. Individual selections of objects just would not
> >cut it.
> >2. One of the beauties of Breeze Designer is that it has its own macro
> >language and it can run any installed ActiveX scripting language. The
work
> >produced by a few lines of the macro language can be stunning. I wish
that
> >something like that can be incorporated slowly into Moray along with a
> >script editing window.
> >3. Animaton tools that are already out there and that can be leveraged
> >instead of them languishing in silence. There are two of them.....oh
well,
> >another subject altogether :O
> >Thanks
> >Maan
>
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