In article <yjd### [at] econymdemoncouk> , Mike Williams
<mik### [at] nospamplease> wrote:
>>> Isosurface *disappears* at high resolution (fwd)
>>> http://news.povray.org/3bb0b351@news.povray.org
>>
>>Cannot duplicate.
>
> I can duplicate this (although the quick version that I wrote now runs
> to completion). The point at which the quick version collapsed into
> blankness has varied from beta to beta, and now manages to go all the
> way through. The original scene file posted by Warp still fails when
> rendered with the specified size and antialliassing.
>
> The question is whether this is a bug, or whether isosurfaces that use
> crackle can legitimately be expected to disappear.
Which has already been explained in the thread following the report.
I really don't see what is so difficult to understand about this not being a
bug.
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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