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You'll want to look over the 'slope' pattern, either in beta 3.5 or MegaPOV
0.7.
Also 'isosurface' instead of 'height_field' if you have the patience for
longer renders. The demo scenes will help with figuring those out, as well
as the documentation.
For overlaying roads and such you'll need to use more exacting texturing
such as 'material_map'. Placing buildings and trees would require 'trace'
(or 'hf_height_at' if MegaPOV using 'height_field' instead)
bob h
"Tom A." <tar### [at] my-dejacom> wrote in message
news:3C45DD93.D9AAFFBA@my-deja.com...
>
> I got the demo version of leveler and created a height field to work
> with - it has hills, a dip for a stream, a whole for a lake, and a large
> hill for putting a structure on it.
>
> Now I'm lost as to how to turn some of the steeper hills into rock
> cliff, how to put a gravel path or road down, etc.
>
> (I looked at using a copy of the height field map as an image map, but
> at 200x200 pixels, it doesn't give the resolution I was hoping for;
> besides, it's hard to work with - at least with the tools I have.)
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