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"Thorsten Froehlich" <tho### [at] trf de> wrote...
> > This is the same bug that can cause radiosity to be calculated
incorrectly
> > for sphere sweeps! Note that setting Bounding_Threshold to zero in the
INI
> > file (or command line) will "fix" the problem.
>
> Ah, good to know that my change in beta 10 then corrected that bug.
> However, why does radioity depend on a tight bounding box...?
You know, I don't really know. That radiosity code is still a bit of a
mystery in some places. All I know is that the bounding problems were
causing problems with radiosity, and fixing the bounding problems (by using
Bounding_Threshold=0) fixed the radiosity problems in my tests.
I just tested the latest version and it seems that the radiosity problem is
also now solved for sphere sweeps.
-Nathan
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