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I am trying to use the KISS method, how about this as a texture on a cone
with a spot aligned inside it?
#declare Cone_Light =
material // Cone Light
{
texture
{
pigment
{
color rgbt <0.501961, 1.0, 1.0, 0.968733>
}
finish
{
ambient 1.0
diffuse 1.0
specular 0.007167
roughness 0.654133
}
}
}
"Christopher James Huff" <chr### [at] maccom> wrote in message
news:chr### [at] netplexaussieorg...
> In article <3c4234ef@news.povray.org>,
> "Mitchell Waite" <mit### [at] dnaicom> wrote:
>
> > Can anyone point me to an example that shows how to make my spotlight
appear
> > to have a cone of light seem to emanate and also glows without haven't
to
> > use atmosphere (which seems to slow my rendering way down and adds too
much
> > stuff outside my light area)?
>
> Well, first, "atmosphere" is an obsolete feature, it has been replaced
> by "media" in POV 3.1. POV 3.5 is currently in beta, you really should
> upgrade to at least POV 3.1.
> Anyway, the reason it is slow is the extra calculations for doing the
> light scattering...you pretty much have to choose between fast rendering
> and no light beams or slow rendering with visible beams. However, the
> MegaPOV unofficial patch and the POV-Ray 3.5 beta have additional
> sampling methods that can let you get away with much faster settings, so
> you may want to check them out.
>
> Or you might be able to fake it using a semitransparent cone or a
> transparent cone filled with emitting media (which will render faster
> than scattering media).
>
> --
> --
> Christopher James Huff <chr### [at] maccom>
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