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In article <3c4208c0$1@news.povray.org> , "Nathan Kopp" <nat### [at] koppcom>
wrote:
> This is the same bug that can cause radiosity to be calculated incorrectly
> for sphere sweeps! Note that setting Bounding_Threshold to zero in the INI
> file (or command line) will "fix" the problem.
Ah, good to know that my change in beta 10 then corrected that bug.
However, why does radioity depend on a tight bounding box...?
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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