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> > No, I am talking about reusing object descriptions internally: like
> > rendering 10000 copies of a sphere with only one actual sphere object
> > kept in RAM.
>
> Not useful as a general solution: A sphere takes about 108 bytes in
memory
> right now. A transformation matrix, 4*4 doubles takes 128 bytes.
I think a sphere was provided as an example, replace sphere above with 20mb
mesh and it suddenly doesn't sound such a bad idea, however impractical it
may be
--
Rick
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