POV-Ray : Newsgroups : povray.binaries.scene-files : Unrolled : Re: Unrolled Server Time
2 Sep 2024 10:12:51 EDT (-0400)
  Re: Unrolled  
From: Batronyx
Date: 12 Jan 2002 23:54:17
Message: <3c4112f9@news.povray.org>
"Dennis Milller" <dhm### [at] mediaonenet> wrote in message
news:3c3fafd2$1@news.povray.org...
> Sorry, what is the exact syntax for the object in the Wrapobject field? How
> would put, say, a sphere with an image map?
> And you have a "t" missing in image_height.
> Thanks,
> D.

Sorry about the "t"  :(

<sdl>

#declare MySphereObject =
    sphere{ 0,1
        pigment{image_map { png "test.png"
            map_type 1 interpolate 2 }
        }
    }

#declare Wrapobject = MySphereObject
     finish{ambient 1}
     Center_Trans(Wrapobject, x+y+z)}

</sdl>

the confusion may have come from the "WrapTex" which isn't really used anywhere.
It is just there as a suggestion so that you could do this if you want:

<sdl>

#include "fancyobject.inc"
#declare Wrapobject = MyFancyObject
     texture { Wraptex }
     Center_Trans(Wrapobject, x+y+z)}

</sdl>

Hope that helps.


--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


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