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Christoph Hormann <chr### [at] gmx de> wrote:
:> You can see if I'm babbling by trying interior_texture on your disc
:> with +z and -z as normals and see if it changes.
: That's not a valid argument i think, bicubic patches can use
: interior_texture too, but they don't have an inside and outside.
A more reliable test is to difference a properly placed object from the
disc.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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