POV-Ray : Newsgroups : povray.general : A glass box that doesn't distort? : Re: A glass box that doesn't distort? Server Time
19 Nov 2024 20:13:09 EST (-0500)
  Re: A glass box that doesn't distort?  
From: Mitchell Waite
Date: 11 Jan 2002 22:52:25
Message: <3c3fb2f9@news.povray.org>
Do you need my materials file, be happy to send it?

"David F" <smu### [at] ameritechnet> wrote in message
news:3c3faf61$1@news.povray.org...
> Mitchell Waite wrote:
>
> > Group:
> >
> > I am trying to make a glass box to enclose my terrain height map object.
> > I use two glass cubes and make a CSG object and use the difference.
> > The result is that the glass really distorts the mountain object inside
it
> > and it lowers the overall impact.
> > Is there a way to make a glass cover that does not distort its contents,
> > so you just seen shiny glass and not all the internal distortion.
> >
>
> I am having trouple rendering your scene, I get this error:
>
> Parsing...camera {  //  Camera Camera01
>   location  <   1028.694,    -992.172,     449.995>
>
>   sky       <    0.00000,     0.00000,     1.00000> // Use right
> handed <----ERROR
>
> glassbox.pov:35: error: No matching } in camera, undeclared identifier
> 'handed' found instead.
>
> I'm using POVray v.3.1g.Linux.gcc   Anyone know how to correct his
problem?
>  Thanks
>
> --
>
> David
> smuchrusher <at> ameritech <dot> net
> ICQ#: 118347772
> 9:28pm up 3 days, 48 min, 0 users, load average: 1.36, 1.42, 1.31


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