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Mitchell Waite wrote:
> Group:
>
> I am trying to make a glass box to enclose my terrain height map object.
> I use two glass cubes and make a CSG object and use the difference.
> The result is that the glass really distorts the mountain object inside it
> and it lowers the overall impact.
> Is there a way to make a glass cover that does not distort its contents,
> so you just seen shiny glass and not all the internal distortion.
>
I am having trouple rendering your scene, I get this error:
Parsing...camera { // Camera Camera01
location < 1028.694, -992.172, 449.995>
sky < 0.00000, 0.00000, 1.00000> // Use right
handed <----ERROR
glassbox.pov:35: error: No matching } in camera, undeclared identifier
'handed' found instead.
I'm using POVray v.3.1g.Linux.gcc Anyone know how to correct his problem?
Thanks
--
David
smuchrusher <at> ameritech <dot> net
ICQ#: 118347772
9:28pm up 3 days, 48 min, 0 users, load average: 1.36, 1.42, 1.31
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