>
> This happens if it is a mesh2 object with indexed textures. Further
texture
> declarations get ignored. You can use the older mesh format or edit the
textures
> referenced in the object's include file.
It's not a mesh 2. Just a regular mesh. I figured out what the problem
was. The .inc file generated by PoseRay included uv_mapping that I thought
I had commented out. I didn't want to use the texure supplied by Poser
anyway. The texturing was done in an "object" statement in the .pov file.
I renedered the scene in both 3.5 and megapov 0.7 and got the same results.
It wasn't until I tried rendering with 3.1 that I found I had missed a bunch
of uv_mapping tags. When I removed those everything worked fine! I guess
normals and uv_mapping don't get along well? I've never used uv_mapping at
all so I have no idea.
> BTW, I like this image. :)
Thanks. Now that I've got the normal to work, I'm going to fine tune it
'till I like the way it looks!
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