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> It looks too healthy to me. Wanted it to look more stony. Can you not
> apply a normal pattern to a mesh? I've tried all kinds of granite and
> crackle... and even dents and ripples just for the hell of it... of all
> different scales and nothing changes its appearance at all.
>
> Any thoughts??
>
This happens if it is a mesh2 object with indexed textures. Further texture
declarations get ignored. You can use the older mesh format or edit the textures
referenced in the object's include file.
BTW, I like this image. :)
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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