POV-Ray : Newsgroups : povray.binaries.images : Subsurface Scattering (3 'headshots') : Re: Subsurface Scattering (3 'headshots') Server Time
16 Aug 2024 18:18:52 EDT (-0400)
  Re: Subsurface Scattering (3 'headshots')  
From: Zeger Knaepen
Date: 11 Jan 2002 08:57:59
Message: <3c3eef67@news.povray.org>
> I really like the marble and the wax version. IMHO the skin does not
tnx :)

> look very realistic. However, realistic skin is _very_ difficult, so it's
> not surprising.
Hmmm, I think skin isn't really that hard to imitate, but for a realistic result, I
should
also model the muscles, the bones, the bloodveins, ...

> Do you remember the skin in "Toy Story"? It was even
> less realistic than yours.
nice :)
tnx!

> Is this pure POV-Ray? Any chance that we can see the code?
hmmm, I only have the wax version, overwrote the others...  Maybe I could recreate the
skin and stone version.
I'll see what I can do :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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