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> Umm. . . that wasn't Ryan. It was me. :)
you're right. I'm sorry :)
> This looks much much better even without the anisotropic shading. I'm not sure
> if that was the right thing to suggest anyway. In R.Suzuki's post of November
tnx. I think, if I had a way to know the orientation of the hairs, adding correct
anisotropic shading (and highlighting) would have very good results... But I'm really
just starting with shaders, I don't know how to orient the fur. In this image it
looks
already much better than in the previous one, where the noise representing the hairs
was a
uniform noise, but it's still not the way I want it...
Maybe someone can help me with this?
I'll clean the code of the shader, and then I'll post it to povray.text.scene-files
(or
should I post it somewhere else?)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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