POV-Ray : Newsgroups : povray.binaries.images : fur take 2 : Re: fur take 2 Server Time
16 Aug 2024 18:18:39 EDT (-0400)
  Re: fur take 2  
From: Zeger Knaepen
Date: 8 Jan 2002 22:59:36
Message: <3c3bc028@news.povray.org>
> Umm. . . that wasn't Ryan. It was me. :)
you're right.  I'm sorry :)

> This looks much much better even without the anisotropic shading. I'm not sure
> if that was the right thing to suggest anyway. In R.Suzuki's post of November
tnx.  I think, if I had a way to know the orientation of the hairs, adding correct
anisotropic shading (and highlighting) would have very good results...  But I'm really
just starting with shaders, I don't know how to orient the fur.  In this image it
looks
already much better than in the previous one, where the noise representing the hairs
was a
uniform noise, but it's still not the way I want it...
Maybe someone can help me with this?
I'll clean the code of the shader, and then I'll post it to povray.text.scene-files
(or
should I post it somewhere else?)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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