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>
> Ryan: I tried adding anisotropic highlights, but it didn't really give as good
as I
> expected, so I left it out.
Umm. . . that wasn't Ryan. It was me. :)
This looks much much better even without the anisotropic shading. I'm not sure
if that was the right thing to suggest anyway. In R.Suzuki's post of November
14th "ISO quilt and carpet: three torii:
http://news.povray.org/3bf235e6@news.povray.org
you can see, in the first two torii, what I was trying to suggest.
You probably already knew that though. :)
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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