POV-Ray : Newsgroups : povray.binaries.images : my first image !! : Re: my first image !! Server Time
17 Aug 2024 00:12:58 EDT (-0400)
  Re: my first image !!  
From: MR
Date: 8 Jan 2002 07:51:35
Message: <3c3aeb57$1@news.povray.org>
hi jrg,

oh yeah!  i could look at the image and see most of those problems
that you mentioned.  BUT, i didn't have any idea how to remedy
them.  you gave me a lot of good ideas on surface modelling, like
specularity, color saturation, ambience, and normals.

and thanks for phrasing them for a beginner.  knocking down on
color saturation to reduce the cartoon effect is straightforward.
and so was everything else, like bailing on finish ambience and
adding specular.  i need to do some renders and get a feel for
this.

thanks for your comments and encouragement.  and yes, you hit
the nail on the head with your question... it was a christmas gift.
thank goodness its the thought that counts.  hahaha.

miker

"JRG" <jrg### [at] hotmailcom> wrote in message
news:3c3a30db@news.povray.org...
> Nice first effort. Good window frame.
> Here are some tips:
>
> - Do not use fully saturated colors. The wall looks a bit too orange and
the green
> grass is, well, a bit too green. If your pic starts to look like a
cartoon, that's
> the sign that you have to lower the saturation (it's pretty simple if
you're using
> HBS).
>
> - Forget finish ambient, or make it as low as possible. Either use
radiosity or a
> shadowless fading light_source (placed at the same location of the
camera).
>
> - Add a bit of specular to every material. For the wood something like
0.1-0.3 should
> be good.
>
> - Remember that normals add to the overall realism of the scene. Get used
to them.
>
> - Dirt it up! Add a partially transparent layer of dirt to your textures.
>
> - Clutter. Those block are placed with a rule ;)
>
> - Use area lights.
>
> - Put glass panels on your window to repair from wind ;)
>
> Question: is this a present for you chat friend? :-D
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j
scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov  //New: Kitchen scene WIP
>
>
>


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