POV-Ray : Newsgroups : povray.binaries.images : fur : Re: fur Server Time
16 Aug 2024 18:15:45 EDT (-0400)
  Re: fur  
From: Zeger Knaepen
Date: 8 Jan 2002 00:35:07
Message: <3c3a850b@news.povray.org>
> Beautiful!
tnx

> Can you tell how the fur was created? I've heard the term "shader"
> before, but not sure what that means in this case.
simply put, a shader is a formula that tells the renderer (in this case POVMan) how to
color (or "shade") a point of an object.  If you want a more detailed explanation,
download POVMan and read the documentation, then read part II of The RenderMan
Interface
Specification
(http://www.pixar.com/renderman/developers_corner/rispec/rispec_3_1/index.html)

good night!

--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.