|
![](/i/fill.gif) |
Strange, I was just thinking about ways to render fur earlier today. This looks
pretty good. Might look better if it was combined with the anisotropic shader
though. Or, at least some way to get the highlights of the individual hairs
brighter on the parts of the object more perpendicular to the camera.
BTW how did you do that background? I really like it.
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
Post a reply to this message
|
![](/i/fill.gif) |