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Coded on the fly:
#include "functions.inc"
camera {
location <0,5,-10>
look_at 0}
light_source {<50,50,-50> rgb 1}
height_field {
function 500,500 {
pigment {function {
f_ridged_mf(x,y,z,
0.05,// H
2.8,// Lacunarity
6,// Octaves
0.7,// Offset
0.9,// Gain
3//P5
) } }}
pigment {rgb 1}
translate -0.5
scale <10,2,10>
}
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
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