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The scene is a bit too bright to make the photons visible. I would lower the overall
brightness of the scene.
The glass texture looks good, but a bit too 'glowing'. Either this is due to the high
overall brightness of the image or to too high diffuse and ambient values. I would
keep diffuse as low as possible (try 0.05) and set ambient to 0. The real crack looks
much better now.
BTW, why don't you simply use POV 3.5? Are you a Linux user? ;)
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov
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