"Rune" <run### [at] mobilixnetdk> wrote in message
news:3c2755a2@news.povray.org...
>
> There are infinitely many points in space.
> There are also infinitely many points on the surface.
>
The thought had occurred - along with the thought that POV can't evaluate an
infinate number of points for an iso....
> Finding the right points for the mesh vertices is not a trivial task...
>
Can't it just use the points it checks for the iso? What would be the
defect? (I'm not argueing - I'm curious)...
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