POV-Ray : Newsgroups : povray.general : isosurface -> mesh? : Re: isosurface -> mesh? Server Time
19 Nov 2024 22:35:47 EST (-0500)
  Re: isosurface -> mesh?  
From: Warp
Date: 24 Dec 2001 10:45:09
Message: <3c274d85@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
:>   Nope, it's not trivial. You need a tesselation algorithm, and those are not
:> trivial.

: Especially for iso-surfaces!

  Well, it's easier for isosurfaces than for generic objects because you
can directly evaluate the isosurface, while with other objects you have to
recur to tracing (which can be slow and error-prone).

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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