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Ken <tyl### [at] pacbellnet> wrote:
:> Nope, it's not trivial. You need a tesselation algorithm, and those are not
:> trivial.
: Especially for iso-surfaces!
Well, it's easier for isosurfaces than for generic objects because you
can directly evaluate the isosurface, while with other objects you have to
recur to tracing (which can be slow and error-prone).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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