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Hi!
I know this will be a wired description (and sorry for the headline),
but I try:
Render an animation of this one:
about 50 (or 100) frames (AA) height:3 width:20
///start
default { finish {ambient 1}}
/// +w20 +h3
#local F = function(x,y,z) {1-min(abs(z),1)}
box {-1,1
pigment {
function {F(x,y,z)}
color_map {
[0.0 color rgb 0]
[1.0 color green 1]
}
scale .4
}
rotate y*90
}
camera {
location <0,1,0>
orthographic
right <1,0,0>*2
up <0,1,0>*2
look_at 0
translate x*sin(clock*2*pi)
}
///end
(it was written to make a vertical "copper" - this kind of
assemblertrick: moving a colored bar in the background in textmode -
but vertical)
Make the renderwindow fullscreen and look at the lowest of the three
pixel while realtime-rendering: The first half of the animation they
are as bright as the ones above, the other half they are somewhat 50%
dimmed.
I don't know what it's comming from lowering up and right in the
camera reduces but doesn't solve the problem.
It was working with beta 8 - something has to be changed.
amd 1.4GHz Win98
thank you for looking into this!
Kalle
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