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I'm trying to make a coil of rope by revolving the 3.5 function
f_helix1 around an axis and I just can't seem to it right
Has anyone done this before?
#declare F_Helix=
function {f_helix1(x-1,y,z, 2, 20, 0.06, 0.04, 1, 1, 0)}
isosurface {
function {F_Helix(x,sqrt(y^2+z^2),z)}
max_gradient 2
contained_by {box {-3,3}}
pigment {White}
rotate y*45
}
Thanks
Gail
--
*************************************************************************
* gsh### [at] monotixcoza * Chaos, disorder and panic *
* http://www.rucus.ru.ac.za/~gail/ * My job here is done. *
*************************************************************************
* Just think of me as the storm before the calm Magic: The Gathering*
*************************************************************************
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