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ql932uco2d1mltnpkih5s6j38ibhri31a1@4ax.com...
> You don't have to normalize IMO. You have to average scaled values just
like
> slopes.
>
> I just checked to compare result of the averaged slopes and normal
direction.
> Looks like slope isn't proportional to view on Direction axis. But results
is
> similiar I think you should try with it. Here is testing scene:
I don't get any normals from the slope pattern when I use it in a function
that I use in an other function. Just something like <1,1,1> or <0,0,0>. Is
there another way to get the normals or should I just make a thing that only
works for spheres?
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