"Warp" <war### [at] tag povray org> wrote in message
news:3c213932@news.povray.org...
> I tried the reflection exponent method for getting highlights for area
> lights. I didn't even need blurred reflection.
No, you would use blurred reflection for objects with slighlty rough
surfaces that show highlights but don't really show reflections like a dull
plastic.
-tgq
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