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Hershel Robinson <her### [at] yahoo com> wrote in message
news:3c20aecd@news.povray.org...
> I have succeeded in making shiny spheres but I am failing to make one of
> them white. When I make one white, it is not shiny.
>
> I am using white light, but when I change the color of the light, then the
> color of the sphere changes (naturally).
>
> I have shiny white plastic in my house so I know it exists in 'real life'
> and I assume POV-Ray can also do this.
>
> Below is my code which does not work. Any assistance is appreciated.
>
> Thanks,
> Hershel
>
Is this what you mean by shiny?
Gary
#include "colors.inc"
#declare Width=6;
#declare LightX=27;
#declare LightZ=-30;
#declare SphiraCamera =
camera { location <0,0,-9>
look_at <0,2,0>
}
camera {SphiraCamera}
sky_sphere {
pigment{ color Black } file://rgb <1,.1,.1>}
}
// main light
/*light_source {
<LightX, 30, LightZ>
color White
}
light_source {
<LightX, 30, LightZ>
color White * .9
}*/
// end main light
#declare sphira =
sphere { <0,0,0>,1.2
no_shadow
}
// keter
object {
sphira
texture {
pigment { color rgb<.9, .9, .9> }
finish {
diffuse 0.6
ambient 0.4
phong 1
phong_size 20
reflection {
2.0
22.0
}
}
}
translate 6*y
}
// bina
object {
sphira
texture {
pigment { color rgb<0, 1.0, 0> }
finish {
diffuse 0.6
ambient 0.2
phong 1
phong_size 60
}
}
translate <-1*Width,4>
}
object {
sphira
texture {
pigment { color rgb<0, 1.0, 0> }
finish {
diffuse 0.6
ambient 0.2
phong 1
phong_size 60
}
}
translate <5,0,4>
}
light_source {
0*x /
color rgb 1.0
area_light
<8, 0, 0> <0, 0, 8>
4, 4
adaptive 0
jitter
circular
orient
translate <40, 80, -40>
}
global_settings {
radiosity {
pretrace_start 0.08
pretrace_end 0.04
count 35
nearest_count 5
error_bound 1.8
recursion_limit 3
low_error_factor .5
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
}
}
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