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"Ace" <ble### [at] icefog net> wrote in message
news:3c209eb7@news.povray.org...
> I found my problem! when you said translate to origin, I got it!
>
> this was a file created by converting another type of model.
> it declared the wheel when it was created, then used it in a union to make
> the car,I was rotating it in the union, thus it rotated on the center of
the
> whole car! If I rotate it when its created it turns on its own axis!
>
> YIPPIIIII!!!!!
> Thank You! Thank You! Thank You!
Glad I could be overly helpful Gary! Yeah, the golden rule in POV-Ray
concerning rotation is start at the origin to revolve and start offset from
origin to orbit. Watch out when scale and translate are used too or you
might get unexpected results.
--
text{ttf"timrom""bob h"0,0pigment{rgb 7}translate 7*z}
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