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yes I have 3.5, thats exactly what I wanted, a working example.
I have been reading about radiosity lately, and doing different things with
it, I just hadn't seen anything like this yet. thanks!!
Gary
Simon Adameit <gom### [at] gmx de> wrote in message
news:3c1e154d@news.povray.org...
>
> > I think the blue is good the way it is. could you post an examle of
> > the code for how you aplied the ambient and radiosity?
> >
> If you don't have 3.5 I can't help you.
> I suggest that you first read the docs about radiosity and then play a bit
> with the settings to get a feeling of how it works. You should also take a
> look at rad_def.inc
> This is just thrown together in a minute, don't expect very good settings.
>
> global_settings {
> assumed_gamma 1
> radiosity {
> pretrace_start 0.04 // start pretrace at this size
> pretrace_end 0.02 // end pretrace at this size
> count 200 // higher -> higher quality (1..1600)
> [35]
> nearest_count 5 // higher -> higher quality (1..10) [5]
> error_bound 0.1 // higher -> smoother, less accurate
[1.8]
> recursion_limit 2 // how much interreflections are
> calculated (1..5+)
>
> low_error_factor .5 // reduce error_bound during last
pretrace
> step
> gray_threshold 0.0 // increase for weakening colors (0..1)
> [0]
> minimum_reuse 0.015 // reuse of old radiosity samples
[0.015]
> brightness 1 // brightness of radiosity effects
(0..1)
> [1]
>
> adc_bailout 0.01/2 /*
> normal on // take surface normals into account [off]
> media on // take media into account [off]
> save_file "file_name" // save radiosity data
> load_file "file_name" // load saved radiosity data
> always_sample off // turn sampling in final trace off [on]
> max_sample 1.0 // maximum brightness of samples */
> }
> }
>
> camera{
> location <0,5,-4>
> sky <0.5,0,1>
> direction <0,0,1>
> right x*image_width/image_height
> up y
> angle 60
> look_at <0,0,0>}
>
> sphere{<1,1,-1.5>,1
> pigment{rgb 1}
> finish{ambient 0 diffuse 1}}
>
> plane{y,0
> pigment{checker rgb 0.8,1}
> finish{diffuse 1 ambient 0}}
>
> box{<-2,0,-1><2,3,1>
> pigment{red 1}
> finish{ambient 2}}
>
>
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