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"Coridon Henshaw" <che### [at] sympatico ca> wrote in message
news:Xns### [at] 204 213 191 226...
> news:3c1d2e08@news.povray.org:
>
> > Yes. The algorithm increases the randomness of the direction of the
> > branches proportionally to the "depth" of the branch. I also think it
> > got a little bit excesive.
>
> Something else I'll suggest is a higher minimum divergence angle for
larger
> branches. I noticed a few spots in both the dried and fall trees where
> major branches split at very shallow angles. To me this makes the
branches
> look more a bit too much like pipe manifolds rather than tree limbs. :-)
Yes, you're right, that might improve the appearance of the bifurcations.
Now I'm experimenting with another thing :-) so I might not have the time to
implement this new ideas. However, this let me realize that modeling trees
is not so easy as I thought. I believed that some basic recursion code would
give a very realistic tree. I learned that's not the case!!!
Thanks for the comments,
Fernando.
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