POV-Ray : Newsgroups : povray.general : Round Edges : Re: Round Edges Server Time
19 Nov 2024 22:36:35 EST (-0500)
  Re: Round Edges  
From: Thorsten Froehlich
Date: 13 Dec 2001 15:56:57
Message: <3c191619@news.povray.org>
In article <3C190FEC.78BD6D39@radiok2r.de> , Martin <mar### [at] radiok2rde>  
wrote:

> Hello! Using a CSG-difference to build an object produces often sharp
> edges (for example if you cut off a cylinder out of a sphere). Whats the
> best way to get smooth, round edges there?

You could use a CSG of three tori and two cylinders.  Basically you do what
you do now, but then you create an inset with two of the tori and the
cylinder.  I don't have time to create a scene, but this ASCII art should
explain it a bit better, I hope:


    ****oo ------- oo****
  *****oooo ----- oooo*****
 ******oooo ----- oooo******
 *******oo$ ----- $oo*******
********$$$ ----- $$$********
********$$$ ----- $$$********
********$$$ ----- $$$********
 *******oo$ ----- $oo*******
 ******oooo ----- oooo******
  *****oooo ----- oooo*****
    ****oo ------- oo****

* = the outer torus, with the part already cut away with one cylinder
o = the two inner tori
$ = the inner cylinder (needs to be open and/or inverted)


    Thorsten

____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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