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It looks like 'purple squishy stuff' alright.
You could show it flowing into a cup at the 'quick E mart' <G>
== John ==
"Mark James Lewin" <m_j### [at] yahoocomau> wrote in message
news:3C16977B.565370B7@yahoo.com.au...
> This is my final attempt , partly because of the outrageous render
time, and
> partly because I want to try some new stuff.. I think it is an improvement
on the
> last one. Now the particles splash when they hit the ground plane, which I
think
> is a nice effect. The cohesive force used is similar to the last
animation; same
> attractivity, but (much) more repulsion. This means the particles compress
less,
> but the parse time has been increased by a factor of five (five
itterations per
> frame instead of one). This is to prevent the whole system practically
exploding
> when particles come too close to one another.
>
> Comments, criticisms, suggestions always welcome.
>
> MJL
>
> --
> light_source{12*(y-z)rgb 2fade_distance 9fade_power 2area_light
x,z,5,5}#macro A
> (H,B,R,T)prism{0,1H+4,0u*9,9v*9,0#local I=1;#while(I<H)#local
V=asc(substr(B,I,1
> ))-33;<div(V,10)mod(V,10)>#local I=I+1;#end pigment{red
1}rotate-<90,R>translate
> -T}#end
A(16"/.@VZno=<PLA89/"0,5*x)A(14",6;MWmhryXN3,"60<15,0,8>)camera{location
> 25*(y-z)look_at 0}A(8"6hiAG=6"-60,-10*x)box{-99(x+z)*99 pigment{rgb 1}}
// MJL
>
>
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