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> This is my final attempt , partly because of the outrageous render
time, and
> partly because I want to try some new stuff.. I think it is an improvement
on the
> last one. Now the particles splash when they hit the ground plane, which I
think
> is a nice effect. The cohesive force used is similar to the last
animation; same
> attractivity, but (much) more repulsion. This means the particles compress
less,
> but the parse time has been increased by a factor of five (five
itterations per
> frame instead of one). This is to prevent the whole system practically
exploding
> when particles come too close to one another.
looks great!! What was the render time, and what cpu have you? - i am sure
someone will be very pleased to render a nice big one for you in exchange
for getting to peek at your code :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
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