The problem with focal blur aperture not being taken into account in camera
types other than the perspective one has been fixed for the next 3.5 beta.
I tested it with my chess scene and the result was so nice that I decided to
post the result here.
It uses the ultra_wide_angle camera (and of course radiosity; the pieces are
much darker without radiosity).
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![chess.jpg](/povray.binaries.images/attachment/%3C3c162139%40news.povray.org%3E/chess.jpg?preview=1)
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