|
|
> I think that would be quite difficult, as those programs use some type
of
> bicubic patches, not meshes. Converting a mesh to a bicubic patch can be
> a close to impossible problem.
Yes, you are correct. But I managed to partially do it (enough for my
needs). I figured out the spatch format (by trying various samples) and by
making all curves not smooth (equivalent to using the peak tool on all
vertices), I was able to do a partial conversion. The program I wrote to do
the conversion, will make all curves only touch two points (so they are all
straight lines). So I managed to convert it, but without normal and uv
mapping information. I might attempt to write another convertion program to
convert it back to meshes.
Post a reply to this message
|
|