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Ouch, I was hoping someone had done this already with POVRay :-)
I've got a lot of the varios papers downloaded over the years, i.e. RAPID,
V-COLLIDE and others. I hadn't really wanted to put together a generalized
collision program, but it might be the only way to do it.
Easier, maybe I'll just completly blow the thing up instead of blowing a
hole in it :-)
== John ==
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3C13301D.EC644828@gmx.de...
>
>
> David Buck wrote:
> >
> > [...]
> > The hardest problem is the continuous contact case. You have to allow
two rigid
> > bodies to slide along each other with friction (ideally) yet not
> > inter-penetrate. I've read papers on this and I think I sort of "get
it", but
> > implementing it correctly is a different matter.
>
> I think you usually approximate the friction characteristic (with has a
> jump when the relative speed is zero) with a differentiable function.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
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