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"Tim Nikias" wrote:
> If you have the direction the particle is heading,
> why don't you do a "axis-check"?
> On the other hand, that might become pretty
> parsing-intensive...
Yes, and even so, it's not very precise. That's why I don't like it.
And in most of the simulations I do, it won't make a difference anyway.
Remember that solid objects is just one out of many uses. For liquids, fire,
smoke, sparks etc. it doesn't matter at all.
> By the way: I've just downloaded the POV-Ray 3.5 Beta 8 and
> am making myself comfortable with it. Perhaps we'd see some
> "neat awesome-action-packed-particle-animation" of *my taste*
> soon...
Haha, I'll look forward to that. :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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