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> First of all, please don't post binary attachments in this group, they
> belong to povray.binaries.scene-files.
Oh, I'm sorry.. I thought only pictures were banned due to size.. Well, I'll
remember.
> This method will not allow using chekcer etc. in isosurface functions
> anyway. Even with high numbers of samples there will be steps (although
> they can be invisible when you use it in a texture).
I see.. I thought gaussian blur would be useful because it's so big in
effect, and fast in assembly code.
> As already said, you should have a look at previous work on this matter.
I did.. I remember the different approches to reflection blur.. They all
shot additional rays and was not meant for blurring a simple bitmap..
However I didn't notice Chris's blurred pattern-posts until now.. Thanks..
Maybe this will find it's way into the next Pov version.. Anyway I learned
today how to code a convolution matrix.. I'm just amazed it works SO slow in
SDL.. In machine code, it's real-time for a fullscreen picture.
Regards,
Hugo
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