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>> I'm not really sure what you want to do, but i persume you are talking
>> about using pigment functions in isosurfaces.
Thanks, that was what I meant. :o)
I tried averaging pigments in a circle formation but it's not smooth enough
for isosurfaces. I hoped there was a mathematical way to blob pigments ala
other shapes in isosurfaces.. I think it would be very useful.. Imagine a 3d
pigment taken from an object-pattern (though, until now object patterns are
only 2d..) Then we could describe an object with ordinary POV primitives,
make it a 3d pattern and blob that shape in an isosurface.
Hugo
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