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On Thu, 6 Dec 2001 18:45:27 -0500, Alessandro Coppo <a.c### [at] iol it>
wrote:
>Thorsten Froehlich wrote:
>
>> In article <3c0f5c5b@news.povray.org> , Alessandro Coppo <a.c### [at] iol it>
>> wrote:
>>
>>> little more than 20/40 lines
>>
>> You obviously never looked into the POV-Ray source code. Hardly any of
>> the proceduaral textures (which is _basically_ what you call shader) is
>> complex
>> at all. They are very simple 5 to 20 line C functions, even the fractal
>> patterns are...
>
>I haven't seen a 40-liner POV C-source pattern capable of creating a word
>with colored continents, cloud system with Coriolis-like overall shape and
>atmosphere absorbtion.... I HAVE seen a RenderMan shader doing so...
>
>The ONLY reason why I haven't just downloaded BMRT and stopped thinking
>about POV is that BMRT is even less open source than POVRay!!!
Just use PovMan... BMRT is too slow...
>Bye
>P.S.: why the POVTeam asked in fact for feedbacks in the past about POV4
>feature list when all of you already have granitic ideas about what is
>"good" and what is not? I do not ask questions when I have already made up
>my mind.
Yes, is seems that noone has doubs about povray, its future and what
should be done
>P.P.S.: I have had a "look" at POV 3.1 source, POVMAN, MegaPOV, Ray++,
>Panorama, idx3, Rayshade, Radiance, Ray++, ArtOfIllusion, Raja and
>zrcube...
Ray++ has some fine intersection routines imho
idx3 is not a raytracer...
Raja is so slow, what about this ArtOfIllusion???
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